The New York Times Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.Anti-spam check. Do not fill this in! ===Games=== {{Main articles|The New York Times Games}} ''The New York Times'' has used video games as part of its journalistic efforts, among the first publications to do so,{{Sfn|Gómez-García|de la Hera Conde-Pumpido|2023|p=451}} contributing to an increase in Internet traffic;{{Sfn|Usher|2014|p=150}} the publication has also developed its own video games. In 2014, ''[[The New York Times Magazine]]'' introduced ''[[The New York Times Spelling Bee|Spelling Bee]]'', a [[word game]] in which players guess words from a set of letters in a [[honeycomb]] and are awarded points for the length of the word and receive extra points if the word is a [[pangram]].{{Sfn|Amlen|2020}} The game was proposed by [[Will Shortz]], created by [[Frank Longo]], and has been maintained by Sam Ezersky. In May 2018, ''Spelling Bee'' was published on nytimes.com, furthering its popularity.{{Sfn|Lippman|2020}} In February 2019, the ''Times'' introduced ''Letter Boxed'', in which players form words from letters placed on the edges of a square box,{{Sfn|Sarkar|2019}} followed in June 2019 by ''Tiles'', a [[matching game]] in which players form sequences of tile pairings, and ''Vertex'', in which players connect vertices to assemble an image.{{Sfn|The New York Times Company|2023d}} In July 2023, ''The New York Times'' introduced ''[[Connections (2023 video game)|Connections]]'', in which players identify groups of words that are connected by a common property.{{Sfn|Morris|2023}} In April, the ''Times'' introduced ''Digits'', a game that required using [[Operation (mathematics)|operations]] on different values to reach a set number; ''Digits'' was shut down in August.{{Sfn|Peters|2023c}} In March 2024, ''The New York Times'' released ''[[Strands]]'', a themed [[word search]].{{Sfn|Levine|2024}} In January 2022, The New York Times Company acquired ''[[Wordle]]'', a word game developed by [[Josh Wardle]] in 2021, at a valuation in the "low-seven figures".{{Sfn|Pisani|2022}} The acquisition was proposed by David Perpich, a member of the Sulzberger family who proposed the purchase to Knight{{Sfn|Klein|2023d}} over [[Slack (software)|Slack]] after reading about the game.{{Sfn|Bruell|2023b}} ''[[The Washington Post]]'' purportedly considered acquiring ''Wordle'', according to ''[[Vanity Fair (magazine)|Vanity Fair]]''.{{Sfn|Klein|2023d}} At the 2022 [[Game Developers Conference]], Wardle stated that he was overwhelmed by the volume of ''Wordle'' facsimiles and overzealous monetization practices in other games.{{Sfn|Machkovech|2022}} Concerns over ''The New York Times'' monetizing ''Wordle'' by implementing a paywall mounted;{{Sfn|Mukherjee|Datta|2022}} ''Wordle'' is a client-side [[browser game]] and can be played offline by downloading its webpage.{{Sfn|Hollister|2022}} ''Wordle'' moved to the ''Times''{{'}}s servers and website in February.{{Sfn|Carpenter|2022}} The game was added to the NYT Games application in August,{{Sfn|Hicks|2022}} necessitating it be rewritten in the [[JavaScript]] library [[React (software)|React]].{{Sfn|Orland|2023}} In November, ''The New York Times'' announced that [[Tracy Bennett]] would be the ''Wordle''{{'}}s editor.{{Sfn|Orland|2022}} Summary: Please note that all contributions to Christianpedia may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Christianpedia:Copyrights for details). Do not submit copyrighted work without permission! Cancel Editing help (opens in new window) Discuss this page